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Original Russian Logic Game
Cards game with dice

VB 6.0 Users GUIDE

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    User guide. Working out logical game on Visual BASIC 6.0   See Online Version.
     Game algorithm Game is conducted on a game field, which is optional size field (limited only to display size or convenience of programming). Since later on well describe the process of developing the game graphic and PDA-versions, we have chosen 8x5 for the game table.
     All cells of the game field (table) are filled with symbols denoting the cell nominal values:
     [1,5,10,15,25] - deduct the indicated points from your account.
     [-1,-5,-10,-15,-25] - add the indicated points to your account.
     [B] - deducts 200 points from your account.
     [P] - adds 100 points to your account.
     [T] - adds 500 points to your account.
     [Z] - zeroes your account.
     [END] - ends the game.
     The player can perform only 2 actions on the game field:
     1 - put marker on any cell of the game field bottom line only once at the game start (by clicking on the cell field);
     2 - on putting the marker, the player can move it right or left along the game field bottom line by means of left and right arrows.
     All cell nominal values to be visited by the player marker will be added to score. Marker is a cell highlighted in blue. To put a marker, click on any cell of the game field bottom line. Marker may be put only once. Then it can be moved many times.
     As soon as the player has put the marker, game starts. Game is conducted for time. A linear color indicator counts time intervals, at which all lines of game field are moved one line down. At that, a cell with a losing value may fall on the player marker. The player goal is to move the marker along winning cells, increase the score as possible, and watch the marker not to be caught by the cell from above with a losing nominal value (e.g., |Z|- score zeroing).
     Game is not as simple as it may seem. Its program has additional functions: acceleration and slowing down of game, changing winning cells frequency at the player large score. Game Oflameron may be realized in its
static version, with no account of time. This version may have its benefits in the game process.
    Game goal is to increase the score. Game (theoretically endless) may be stopped in the following situations: 1) the player marker falls to a cell with |End| nominal 2) the player score becomes negative 3) game has time limitation. Such flexibility of game algorithm allows to create a great number of its versions with accumulation of lives, introduction of extra bonuses (cell nominal values), loading graphic design from the Internet, network versions for 2 players (static version) and paper version.


     Create Project EXE and Form1, its size being 2,7155,745. A Frame element is to be placed at the Form, while elements Label1 Label55 are to be placed at the Frame element, where Label1 Label6 is a Level column, Label 7 Label 46 are nominal playing area cells, Label 47-48 present control footing information. A lower colour indicator is formed by Label 49-Label 55.

Board game
  Game dice

    Game form - table 85
     Number arrays correspond to a Level element column and a playing area.
    Game Levels Array Dim level(5)
     Array Dim field(8, 6)

Free download Visual Basic Users Guide

Brief description of a VB version game.

    The game is started by a payers marker being placed in any cell of the bottom row (by clicking a mouse). The cell is highlighted in blue:
    Game pointer - marker
     and the nominal of the cell occupied is added to or subtracted from a players score. A lower colour linear indicator Colour linear indicator is becoming shorter. Before the indicator disappears a player can move a game marker along the bottom row to the right or to the left off its current position by pressing |Right| or |Left| keyboard arrows. Nominals of all cells that the player goes through are added to or subtracted from a players score. As soon as the linear colour indicator disappears a player cannot move his marker for a moment, while nominals of all cells are shifted top down for one row. A playing area top row is filled with new values by a random-number generator. At that the nominal of a cell that was shifted from above to the one where the marker is placed, is also added to the score, thus changing your score considerably. After that a linear color indicator is restored and is getting shorter again, while a player can move the marker again.
     The game score is tracked in an orange cell:
     The game goes on until a players score equals to zero or the marker gets into a cell with an |End| nominal.
     The game is not as simple as it may seem. It is very easy to move a marker to the cells |Z| (score mulling) or |End| (end of the game).
     Here a programming process of a text-only version of a logical tabular game "Oflameron" is described. The cell nominals are presented at the screen as symbols, while the cells are Label elements.

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    Warning: All content on this website is free for none-commercial (personal) use. Game name, game algorithm, game forms and elements, game code is protected by copyright law and international treaties. Commercial reproduction must be licensed! Unauthorized commercial reproduction or distribution of this content, code and etc., or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under law.
    Copyright (c) by Valery V Shmeleff   Game authors mail.

Registered in Russian Federation RIPN 30 Nov 2001